制服一区字幕精品|一二三区欧洲视频|国产无遮挡裸体女|好吊色91青青草|色欲TV亚洲国产|私人高清强伦中文字幕|国产在线自慰欧美综合图区|色欲av成人一区二区三区在线观看|九九九久久精品亚洲视频久久精品|亚洲无码中文在线

育路教育網,權威招生服務平臺
新東方在線

2012年考研英語閱讀理解精讀高分版(5)

來源:中華考試網 時間:2011-12-30 11:41:11

  TEXT FIVE

  The bride and groom, a guitar-wielding rock vixen and a muscle-rippling dragon-slayer, make an odd couple-so it is hardly surprising that nobody expected their marriage. But on December 2nd the video-game companies behind "Guitar Hero" and "World of Warcraft", Activision and Vivendi Games respectively, announced plans for an elaborate merger. Vivendi, a French media group, will pool its games unit, plus $1.7 billion in cash, with Activision; the combined entity will then offer to buy back shares from Activision shareholders, raising Vivendi’s stake in the resulting firm to as much as 68%.

  Activision’s boss, Bobby Kotick, will remain at the helm of the new company, to be known as Activision Blizzard in recognition of Vivendi’s main gaming asset: its subsidiary Blizzard Entertainment, the firm behind "World of Warcraft", an online swords-and-sorcery game with 9.3m subscribers. The deal was unexpected, but makes excellent strategic sense, says Piers Harding-Rolls of Screen Digest, a consultancy. Activision has long coveted "World of Warcraft", and Vivendi gets a bigger games division and Activision’s talented management team to run it. As well as making sense for both parties, the $18.9 billion deal-the biggest ever in the video-games industry-says a lot about the trends now shaping the business.

  The first is a push into new markets, especially online multiplayer games, which are particularly popular in Asia, and "casual" games that appeal to people who do not regard themselves as gamers. "World of Warcraft" is the world’s most popular online subscription-based game and is hugely lucrative. Blizzard will have revenues of $1.1 billion this year and operating profits of $520m. "World of Warcraft" is really "a social network with many entertainment components," says Mr Kotick.

  Similarly, he argues, "Guitar Hero" and other games that use new kinds of controller, rather than the usual buttons and joysticks, are broadening the appeal of gaming by emphasising its social aspects, since they are easy to pick up and can be played with friends. Social gaming, says Mr Kotick, is "the most powerful trend" building new audiences for the industry. He is clearly excited at the prospect of using Blizzard’s expertise to launch an online version of "Guitar Hero" for Asian markets. Online music games such as "Audition Online", which started in South Korea, are "massive in Asia," says Mr Harding-Rolls.

  A second trend is media groups’ increasing interest in gaming. Vivendi owns Universal Music, one of the "big four" record labels. As the record industry’s sales decline, it makes sense to move into gaming, a younger, faster-growing medium with plenty of cross-marketing opportunities. (Activision might raid Universal’s back catalogue for material for its music games, for example, which might in turn boost music sales.) Other media groups are going the same way. Last year Viacom, an American media giant, acquired Harmonix, the company that originally created "Guitar Hero". It has been promoting its new game, "Rock Band", using its MTV music channel. Viacom has also created online virtual worlds that tie in with several of its television programmes, such as "Laguna Beach" and "Pimp My Ride". Disney bought Club Penguin, a virtual world for children, in August. And Time Warner is involved in gaming via its Warner Bros Home Entertainment division, which publishes its own titles and last month bought TT Games, the British firm behind the "Lego Star Wars" games.

 1. The merger of these two companies are out of expection because_____.

  [A] they aim to design marriage games which sound really weird.

  [B] It is difficult for big companies of two different nations to end up in successful cooperation.

  [C] Their games are by no means similar to each other in terms of their styles.

  [D] It would be illegal for them to buy back the shares.

  2. Why Piers Harding-Rolls thinks this marriage has strategic sense?

  [A] Activision has been longing to cooperate with "World of Warcraft".

  [B] Vivendi could get bigger portion and better management resources from Activision.

  [C] This deal is beneficial to both sides for they can combine their talents to make various games.

  [D] This deal make them become decisive factor of this industry’s trend in the future.

  3. The word "lucrative" (Line 3, Paragraph 3) most probably means_____.

  [A] profitable

  [B] luxurious

  [C] entertaining

  [D] populous

  4. The first trend shaping the industry is _____.

  [A] pushing people online to develop their own games.

  [B] building new audiences for the new network of games.

  [C] promoting games with new kinds of controller.

  [D] expanding the reign of traditional games and creating new market.

  5.From the two trends we can infer that_____.

  [A] this merger is a great success because it goes along with both trends.

  [B] this deal can strengthen both parties to surpass the other media giants..

  [C] this allied group is powerful enough to shape the industry’s trends.

  [D] it is indeed of strategic sense to have initiate and carry out the merger

 篇章剖析:

  本篇文章講述了兩個游戲公司Activision和Vivendi的聯姻。第一段講述兩個公司的結合令人吃驚以及他們的聯姻方式;第二段講述這次聯姻具有一定的戰(zhàn)略意義;第三段和第四段講述他們結合后塑造的第一個行業(yè)發(fā)展趨勢;第五段講述第二個發(fā)展趨勢。

  詞匯注釋:

  wield v. 操縱,熟練掌握

  vixen n. 潑婦, 悍婦, 刁婦

  Slayer n. 殺人者, 兇手

  stake n. 股份

  helm n. 領導或支配地位:

  in recognition of 承認...而; 為酬答...而

  covert v. 垂涎, 覬覦

  lucrative adj. 獲利的,賺錢的

  joystick n. 操縱桿

  tie in v.結合成一體

  難句突破:

  (1)  Activision’s boss, Bobby Kotick, will remain at the helm of the new company, to be known as Activision Blizzard in recognition of Vivendi’s main gaming asset: its subsidiary Blizzard Entertainment, the firm behind "World of Warcraft", an online swords-and-sorcery game with 9.3m subscribers.

  [主體句式] Activision’s boss will remain at the helm.

  [結構分析]這個一個簡單句,具有復雜的表語。表語是由一個固定介詞短語充當,介詞的賓語比較復雜,帶有復雜的修飾成份。to be known as...是做the new company的定語,冒號后面的成份是用來說明main gaming asset的,可以看作是同位語;冒號后面的成份中,后面兩個短語都是前面一個的同位語,用來對Blizzard Entertainment作進一步的解釋。

  (2)   Similarly, he argues, "Guitar Hero" and other games that use new kinds of controller, rather than the usual buttons and joysticks, are broadening the appeal of gaming by emphasising its social aspects, since they are easy to pick up and can be played with friends

  [主體句式] He argues, "Guitar Hero" and other games are broadening the appeal... since...

  [結構分析]這是一個簡單句,argues后面是賓語從句,結構比較復雜,帶有原因狀語從句。賓語從句的主語有that引導的定語從句,by emphasising its social aspects是方式狀語修飾are broadening ...。

  [句子譯文]他說,同樣的,"吉他英雄"和其他游戲也沒有用普通的按鈕和操作桿,而是使用了新式控制器,通過重點強調其社會性的特點來增加游戲的吸引力,因為這些游戲很容易就可以開始,而且可以和朋友一起玩。

    考試須知:2012考研時間安排 應試技巧及考場須知 ♦首發(fā)2012考研真題

    考前必看:準考證下載入口 ♦2012年考研考場規(guī)則2012考研考場查詢

    復習備考:政治時事匯總 必背考點 預測試題 ♦ 英語作文預測 模板大全

結束

特別聲明:①凡本網注明稿件來源為"原創(chuàng)"的,轉載必須注明"稿件來源:育路網",違者將依法追究責任;

②部分稿件來源于網絡,如有侵權,請聯系我們溝通解決。

有用

25人覺得有用

閱讀全文

2019考研VIP資料免費領取

【隱私保障】

育路為您提供專業(yè)解答

相關文章推薦

30

2011.12

2012年考研英語閱讀理解精讀高分版(4)

  TEXT FOUR  Just as Norman Mailer, John Updike and Philip Roth were at various times regar......

30

2011.12

2012年考研英語閱讀理解精讀高分版(3)

 TEXT THREE  Controled bleeding or cauterisation? That was the unappealing choice facing UBS......

30

2011.12

2012年考研英語閱讀理解精讀高分版(2)

  TEXT 2  He emerged, all of a sudden, in 1957: the most explosive new poetic talent of the......

30

2011.12

2012年考研英語閱讀理解精讀高分版(1)

 TEXT ONE  Tesco is preparing a legal battle to clear its name of involvement in the dairy p......

30

2011.12

名師預測:2012考研英語作文考前模擬題

  考研英語考試即將來臨,為了幫助考生朋友們考前心里有個底,跨考教育英語教研室特準備以下考研英語......

30

2011.12

2012考研最后沖刺階段:如何解決作文單詞量不足

考研最后沖刺階段:如何解決作文單詞量不足 ......

您可能感興趣
為什么要報考研輔導班? 如何選擇考研輔導班? 考研輔導班哪個好? 哪些北京考研輔導班靠譜? 2019考研輔導班大全